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    <loc>https://kellielu.squarespace.com/blog</loc>
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    <loc>https://kellielu.squarespace.com/blog/peak-musings-on-a-game-i-hoped-to-hate</loc>
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    <loc>https://kellielu.squarespace.com/blog/is-the-need-for-player-autonomy-amp-seamless-play-a-myth</loc>
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    <lastmod>2021-05-10</lastmod>
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      <image:title>Game Design Blog - Is The Need for Player Autonomy &amp;amp; Seamless Play a Myth? - Make it stand out</image:title>
      <image:caption>Grandma Simulator</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1620665299961-SVXZ7J63QZLB6IKNKANU/octodad.gif</image:loc>
      <image:title>Game Design Blog - Is The Need for Player Autonomy &amp;amp; Seamless Play a Myth? - Make it stand out</image:title>
      <image:caption>Gameplay of Octodad. His feet are controlled by pressing and holding alternating buttons.</image:caption>
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    <loc>https://kellielu.squarespace.com/blog/redesigning-genshin-impacts-open-world-exploration-waypoints-amp-currency</loc>
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    <lastmod>2021-05-10</lastmod>
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      <image:title>Game Design Blog - Redesigning Genshin Impact’s Open World Exploration: Waypoints &amp;amp; Currency</image:title>
      <image:caption>Image source: https://www.jeumobi.com/wp-content/uploads/2020/10/genshin-impact-screenshot-7.jpg</image:caption>
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      <image:title>Game Design Blog - Redesigning Genshin Impact’s Open World Exploration: Waypoints &amp;amp; Currency</image:title>
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      <image:title>Game Design Blog - Redesigning Genshin Impact’s Open World Exploration: Waypoints &amp;amp; Currency</image:title>
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      <image:title>Game Design Blog - Redesigning Genshin Impact’s Open World Exploration: Waypoints &amp;amp; Currency</image:title>
      <image:caption>An existing random open-world quest that could give players World currency in my proposal.</image:caption>
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  <url>
    <loc>https://kellielu.squarespace.com/blog/redesigning-valheims-stamina-system</loc>
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    <lastmod>2021-09-22</lastmod>
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      <image:title>Game Design Blog - Redesigning Valheim’s Stamina System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1632339690355-D2NIOSM96PCUZJS5AHGE/21-09-22+Valheim+combat.jpg</image:loc>
      <image:title>Game Design Blog - Redesigning Valheim’s Stamina System - Make it stand out</image:title>
      <image:caption>Valheim’s combat works. When stamina is high, attack, which depletes stamina. When it’s low, defend/avoid and wait for it to regenerate.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1632339795707-03F7BZBGCJNKMW48BENN/21-09-22+Valheim+resource+gathering.jpg</image:loc>
      <image:title>Game Design Blog - Redesigning Valheim’s Stamina System - Make it stand out</image:title>
      <image:caption>In resource gathering, when stamina is low, there is no gameplay. Players can only wait for it to regenerate.</image:caption>
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    <image:image>
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      <image:title>Game Design Blog - Redesigning Valheim’s Stamina System - Make it stand out</image:title>
      <image:caption>The fix allows players to continue gathering when stamina is low, but the same stamina pool is shared between combat and gathering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1632340471753-0V54K9YAN651WPL2GBXO/skyrimg+sprinting.jpg</image:loc>
      <image:title>Game Design Blog - Redesigning Valheim’s Stamina System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://kellielu.squarespace.com/blog/redesigning-the-resource-management-game-kingdom</loc>
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    <lastmod>2021-03-17</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/how-to-design-a-game-for-a-specific-audience-a-game-for-readers-amp-writers</loc>
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    <lastmod>2021-03-09</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/staying-busy-can-help-you-staying-motivated</loc>
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    <lastmod>2021-03-04</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/how-to-make-a-game-in-any-medium</loc>
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    <lastmod>2021-02-18</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/3subvj0htsmclt3fry31lu1v6ig3he</loc>
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    <priority>0.5</priority>
    <lastmod>2021-02-07</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/the-last-minute-scramble</loc>
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    <lastmod>2021-01-31</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/finishing-the-first-game</loc>
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    <lastmod>2021-01-20</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/how-to-let-the-vision-go</loc>
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    <lastmod>2021-01-13</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/what-fall-guys-should-have-been-designing-a-casual-physics-based-multiplayer-game</loc>
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    <priority>0.5</priority>
    <lastmod>2020-12-30</lastmod>
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    <loc>https://kellielu.squarespace.com/blog/violence-videogames</loc>
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    <lastmod>2020-12-23</lastmod>
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    <loc>https://kellielu.squarespace.com/contact-4</loc>
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    <lastmod>2020-03-23</lastmod>
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    <loc>https://kellielu.squarespace.com/contact-5</loc>
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    <lastmod>2020-03-23</lastmod>
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    <lastmod>2020-03-23</lastmod>
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    <lastmod>2020-03-23</lastmod>
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    <lastmod>2020-03-23</lastmod>
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    <loc>https://kellielu.squarespace.com/home</loc>
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    <lastmod>2025-05-28</lastmod>
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    <lastmod>2025-12-27</lastmod>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/ma-capstone</loc>
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    <lastmod>2021-04-19</lastmod>
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      <image:title>Student Work - Kellie Lu's MA Capstone</image:title>
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    <loc>https://kellielu.squarespace.com/student-work/grandma-simulator</loc>
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    <lastmod>2021-04-14</lastmod>
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      <image:title>Student Work - Grandma Simulator - Grandma, can you send a card to your grandchild?</image:title>
      <image:caption>It’s hard to be a grandma—and it’s worse with a computer! Nonsensical controls, weird products these days, and strange bursts of surreal material abound!</image:caption>
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      <image:title>Student Work - Grandma Simulator</image:title>
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    <loc>https://kellielu.squarespace.com/student-work/games-for-remote-life</loc>
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    <lastmod>2021-02-18</lastmod>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/kickchick</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2021-05-08</lastmod>
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      <image:title>Student Work - KickChick: Physics Fun! - Developed solo in Unity with C#</image:title>
      <image:caption>Designed, programmed, and produced by me, over a four-week timeline. A great exercise of level design and system design skills. Whew!</image:caption>
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    <loc>https://kellielu.squarespace.com/student-work/the-monster-inside</loc>
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    <lastmod>2021-01-11</lastmod>
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      <image:title>Student Work - The Monster Inside</image:title>
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      <image:title>Student Work - The Monster Inside</image:title>
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      <image:title>Student Work - The Monster Inside</image:title>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/searching-for-drizzle</loc>
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    <priority>0.5</priority>
    <lastmod>2021-01-11</lastmod>
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      <image:title>Student Work - Searching for Drizzle - Made in Unity with C#</image:title>
      <image:caption>Made in Unity with C# using Object-Oriented Programming</image:caption>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/chrysalis</loc>
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    <lastmod>2020-05-20</lastmod>
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      <image:title>Student Work - Chrysalis - tabletop RPG about Identity</image:title>
      <image:caption>Characters are driven by their goals rather than their abilities.</image:caption>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/its-not-rocket-science</loc>
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    <lastmod>2025-12-27</lastmod>
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      <image:title>Student Work - It's Not Rocket Science</image:title>
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      <image:title>Student Work - It's Not Rocket Science - Gameplay</image:title>
      <image:caption>A broken Part is revealed. Players secretly select two of five parts to perform a repair. They then take turns Communicating to each other which two they chose. The repair is successful when players agree upon a single component within two turns, and repeat this over five rounds. The game ends after the third failure, and succeeds as long as they go through all five rounds.</image:caption>
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      <image:title>Student Work - It's Not Rocket Science</image:title>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/sequester</loc>
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    <lastmod>2020-04-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1585163583975-GZ93WAFLV3MCVX9O6MJO/20140301_Trade-151_0124-copy.jpg</image:loc>
      <image:title>Student Work - SeQuester - Success in Videogames</image:title>
      <image:caption>Players can follow a traditional route and sequester themselves for success, or adventure far from the “ideal” playthrough on a quest for an interesting experience.</image:caption>
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      <image:title>Student Work - SeQuester - Success in Videogames</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1585324529091-YQJPDC4BF5Q2JEMESWGA/tay+abt+chad.png</image:loc>
      <image:title>Student Work - SeQuester - Success in Videogames</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1585324507137-CW858Q6P5H2TO6KLQF0Z/helping+tay+poi.png</image:loc>
      <image:title>Student Work - SeQuester - Success in Videogames</image:title>
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  <url>
    <loc>https://kellielu.squarespace.com/student-work/rvr</loc>
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    <lastmod>2020-07-07</lastmod>
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      <image:title>Student Work - RVR - Multimedia Room of the Future</image:title>
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      <image:title>Student Work - RVR - Multimedia Room of the Future</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e78e8707956cd6200d28657/1590007561993-9NUUZ0DV0HBPRC0TZXRD/rvr_Invitation_Letter.PNG</image:loc>
      <image:title>Student Work - RVR - Multimedia Room of the Future - World-Building</image:title>
      <image:caption>Everyone could help themselves to water - as long as there was enough in the pitcher. Artifacts had to be touched with a gloved hand.</image:caption>
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      <image:title>Student Work - RVR - Multimedia Room of the Future</image:title>
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      <image:title>Student Work - RVR - Multimedia Room of the Future</image:title>
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      <image:title>Student Work - RVR - Multimedia Room of the Future</image:title>
      <image:caption>Thank you for coming! Photo courtesy of the Franke Institute</image:caption>
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    <loc>https://kellielu.squarespace.com/student-work/water-scatters</loc>
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    <lastmod>2020-05-20</lastmod>
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      <image:title>Student Work - Water Scatters - Contemporary Story of Identity</image:title>
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      <image:title>Student Work - Water Scatters - Contemporary Story of Identity</image:title>
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      <image:title>Student Work - Water Scatters - Contemporary Story of Identity - Metafictional interjections push the limits of a linear medium</image:title>
      <image:caption>Identity isn’t simple: one person can’t dictate it for others. The same person might hold contradictory feelings they can’t define. The story’s Twine format suits its message.</image:caption>
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