Brief the Chief

Goal of the Game:

To create a nuanced history game whose dialog options allow players to exercise critical thinking skills and whose written content could present a wide cast of historical perspectives from unlikely sources.

My Role:

Game Designer, Content Writer

Technologies:

Unity, content sheet for branching dialog with localization support

Key Contributions:

  • I designed the dialog system based on an existing system and IP

  • I wrote 200 worldbuilding dialog options to include more information about the historical time

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Sideways Age (Short Story)