Brief the Chief
Goal of the Game:
To create a nuanced history game whose dialog options allow players to exercise critical thinking skills and whose written content could present a wide cast of historical perspectives from unlikely sources.
My Role:
Game Designer, Content Writer
Technologies:
Unity, content sheet for branching dialog with localization support
Key Contributions:
I designed the dialog system based on an existing system and IP
I wrote 200 worldbuilding dialog options to include more information about the historical time