

Redesigning Genshin Impact’s Open World Exploration: Waypoints & Currency
How can we redesign the open world to appeal to players who want narrative immersion?

Violence Makes Games Fun … and Mindless
Killing enemies in games is a way of problem-solving; it’s most of where the fun of many games is found. The problem is that lazy game design can use it as a shortcut to give players something to do, without considering how to make a games actually become fun; that’s where you get your mindless clones of a popular genre.