Play at the Wilson Center

Goal of the Game

To create a strategic JRPG-style game to teach Middle School students about disinformation policy.

My Role

Sole Game Designer

Key Contributions

  • Co-designed a flexible, powerful content sheet that determined enemy and player abilities; assigned art, names and descriptions to enemies; and more alongside collaboration with engineer

  • Level designed 3 encounters by determining types of enemies available, starting HP levels, starting abilities and evolved abilities using content sheet

  • Translated client’s discussions about subject matter from academic research into JPRG abilities

  • Single-handedly balanced 15 player abilities and 30 enemy abilities * 3 levels * 3 degrees of Escalation = 270 unique cases.

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Sideways Age (Short Story)