Goal of the Game
To create a strategic JRPG-style game to teach Middle School students about disinformation policy.
My Role
Sole Game Designer
Key Contributions
Co-designed a flexible, powerful content sheet that determined enemy and player abilities; assigned art, names and descriptions to enemies; and more alongside collaboration with engineer
Level designed 3 encounters by determining types of enemies available, starting HP levels, starting abilities and evolved abilities using content sheet
Translated client’s discussions about subject matter from academic research into JPRG abilities
Single-handedly balanced 15 player abilities and 30 enemy abilities * 3 levels * 3 degrees of Escalation = 270 unique cases.