
Part 1: KickChick, Physics Playground
A fumblecore physics-based action game showcases level design, visual communication and avoids common tropes in videogame design.
Part 2: Grandma Simulator
Play as a Grandma trying to use her computer. This unique artgame plays with common understandings of UX design to create engagement and challenge and study player motivation. Narrative is inserted subtly.
Part 3 In Progress: Pitches for an article
Pitches for critical articles.