Finishing The First Game

I am very happy with my progress in KickChick: I completed the UI much faster than the week I gave it, and I spent a lot of time on personal pursuits. In the future, I’ll give less time to UI. I’ll release the game sometime this week in my portfolio.

In this project, I worked on level design, scripting/implementation, and game tone/flow. At this point, I’ve accomplished my goal of making a playable game from start to finish. I had to change the design drastically from its original core conception, which at first was disappointing, but I’m much more proud that I’ve made a work that can be released. My scripting and programming skills have increased as the logic and structure of scripts have become more clear, and I’ll use this experience to continue to make

I hope to work on KickChick in my future leisure time to shape it towards my original goal, but I’m happy to move onto other projects. In the future, as I work on projects, I aim to make them more focused on level design and story, and to balance the project with other types of game-related pursuits.

Next week, I’ll begin work on the stealth-action Action RPG, focusing on level design, story, and game flow.

Kellie Lu

Kellie Lu thinks about culture, art, and what it means to be human in an increasingly algorithmic world—one answer she’s found is not to take anything too seriously.

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The Last-Minute Scramble

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How To Let The Vision Go