The Last-Minute Scramble

When preparing to finalize anything, there are always last-minute errors. After 45min of troubleshooting while building, the first iteration of KickChick is done! It’s simple enough that I wonder whether I should even ask for it to be playtested: feedback will always bring unexpected elements to add, as I know from years workshopping in my creative writing degree, but the debate is whether to move on and make new games or to work on this one more.

What’s next? A brief interlude before I work on the RPG: I’ve been asked to make a 2D artgame based on glitch art. My concept is to make a silly game based on the idea of an elderly person trying to use a computer. It will be a fumblecore game where the difficulty is to click on windows that run, whose graphics glitch, and whose instructions confuse. There will be a small narrative to motivate the player to continue to play., and new troublesome mechanics reach round.

See you again next week!

Kellie Lu

Kellie Lu thinks about culture, art, and what it means to be human in an increasingly algorithmic world—one answer she’s found is not to take anything too seriously.

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The Fun of Games that Want Us to Lose: Against the Mastery Model of Games

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Finishing The First Game