The Last-Minute Scramble
When preparing to finalize anything, there are always last-minute errors. After 45min of troubleshooting while building, the first iteration of KickChick is done! It’s simple enough that I wonder whether I should even ask for it to be playtested: feedback will always bring unexpected elements to add, as I know from years workshopping in my creative writing degree, but the debate is whether to move on and make new games or to work on this one more.
What’s next? A brief interlude before I work on the RPG: I’ve been asked to make a 2D artgame based on glitch art. My concept is to make a silly game based on the idea of an elderly person trying to use a computer. It will be a fumblecore game where the difficulty is to click on windows that run, whose graphics glitch, and whose instructions confuse. There will be a small narrative to motivate the player to continue to play., and new troublesome mechanics reach round.
See you again next week!