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Grandma, can you send a card to your grandchild?

It’s hard to be a grandma—and it’s worse with a computer! Nonsensical controls, weird products these days, and strange bursts of surreal material abound!

Fun, Frustration, and Narrative

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A full-length game developed in Unity and C#.

Grandma Sim explores how a game can be fun if it actively defies players’ attempts to succeed. Narrative allows players discovery story naturally and to uncover a character’s history.

Read more: Is The Need for Player Autonomy & Seamless Play a Myth?

Give some feedback!

 

Twitter: @Lu_Kellie

Email: klu3@uchicago.edu

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