Grandma, can you send a card to your grandchild?
It’s hard to be a grandma—and it’s worse with a computer! Nonsensical controls, weird products these days, and strange bursts of surreal material abound!
Fun, Frustration, and Narrative
A full-length game developed in Unity and C#.
Grandma Sim explores how a game can be fun if it actively defies players’ attempts to succeed. Narrative allows players discovery story naturally and to uncover a character’s history.
Read more: Is The Need for Player Autonomy & Seamless Play a Myth?
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Twitter: @Lu_Kellie
Email: klu3@uchicago.edu