
Physics playground fun!
Made from the ground up for quick, accessible play for casual audiences. Uses the controls and convention of competitive action games.
This game is an example of fun in a fast-paced action game that doesn’t rely on tropes of violence to create conflict. Read more about my process here.
Developed solo in Unity with C#
Designed, programmed, and produced by me, over a four-week timeline. A great exercise of level design and system design skills.
Whew!